Insect Glaive Guide
Insect Glaive combines a severing glaive with an independently statted Kinsect. Monster-part extracts change the glaive move set and damage, while slinger-fed Kinsect Charge changes the insect's stamina and damage systems.
Scope and Weapon Model
This article assumes final-patch Iceborne. Insect Glaive's displayed Attack multiplier is 3.1, so 930 displayed Attack represents 300 true raw. It has no guard and is a light clutch weapon. The official manual: Hunter's Notes owns controls; this article covers extract state, Kinsect formulas, grounded and aerial routes, and skills.
Extract States
Extract color belongs to the monster part struck by the returning Kinsect, not to a universal body category guaranteed across every monster. Red usually comes from an attacking part, white from a mobility part, orange from a defensive body part, and green heals immediately instead of occupying the three-color gauge.
| Extract state | Main mechanical effect |
|---|---|
| Red | Replaces the glaive's basic attacks with their stronger multi-hit forms. |
| White | Increases movement and vault-related mobility. |
| Orange | Adds defensive and knockback-resistance properties. |
| Red + White | Applies 1.10x total true raw in addition to the red move set. |
| Red + White + Orange | Applies 1.15x total true raw and the combined defensive state. |
Collecting all three starts a shared triple-extract duration. Adding another extract while triple is active does not refresh it one color at a time. Power Prolonger extends extract state; it does not change the listed raw multipliers.
Kinsect Damage and Charge
The Kinsect has its own power, speed, healing, damage type, element, stamina, and dust. Player Attack and player element do not replace those insect stats. A blunt Kinsect can add stun on the head; a severing Kinsect can add sever part damage.
Iceborne's Kinsect Charge consumes slinger ammunition. Power and Spirit charges use different ammunition classes and effects:
| Charge | Numeric effects |
|---|---|
| Power | 1.50x Kinsect raw, 3.50x Kinsect element, 1.15x dust buildup/healing, and faster attack cooldown recovery. |
| Spirit | 2.00x maximum Kinsect stamina and 2.00x stamina regeneration. |
A glaive with Spirit & Strength Boost can carry both effects together under its weapon rule. The Kinsect's own element can be changed at the smithy and should be matched separately from the glaive's element.
Grounded and Aerial Damage
With red extract, grounded routes ending in Tornado Slash Hit 1 and its 42-MV second hit concentrate strong direct damage while retaining shorter repositioning links. Repeated aerial advancing slashes trade direct output for movement and mounting contacts; their many small hits do not automatically exceed grounded motion values.
Descending Thrust returns to the ground through a 28-MV aerial hit, a 42-MV landing hit with 1.10x element, and a two-hit finisher. If the Kinsect is deployed, it also travels through the descent path with repeated independent attacks and marks the landing target. Body length, descent angle, and Kinsect speed affect how many insect contacts occur.
Clutch and Wounding
Insect Glaive is a light clutch weapon. It can use a midair claw transition, but the standard completed weapon attack still needs two sequences to wound without Clutch Claw Boost. The skill makes a single completion wound and is core when the glaive maintains its own target part.
Core Offensive Priority
| Priority | Skill or system | Mechanical reason |
|---|---|---|
| 1 | Maintain red plus white or triple extracts | Enables the strong move set and 1.10x or 1.15x true raw. |
| 1 | Weakness Exploit Lv 3, affinity to 100%, and Critical Boost Lv 3 | Scale direct glaive hits on the intended wounded sever hitzone. |
| 1 | Clutch Claw Boost Lv 1 | Converts the light clutch attack into a one-completion wound. |
| 1 | Required sharpness support | Multi-hit glaive attacks consume sharpness and lose raw and element when color falls. |
| 1 or 2 | Power Prolonger | Extends extract uptime; value rises with the time required to reacquire difficult colors. |
| 2 | Matching glaive and Kinsect element | They use separate stats and can be matched independently to exact hitzones. |
| 2 | Agitator | Adds raw and affinity during enrage. |
Airborne applies to eligible jumping attacks, not every attack that starts above the ground. Aerial route value also includes mounting and movement, which the direct damage multiplier does not measure.
Defensive and Utility Priority
| Priority | Skill or system | Insect Glaive interaction |
|---|---|---|
| 1 | Health Boost Lv 3 and upgraded armor | Broad effective-health increase for a weapon with no guard. |
| 2 | Flinch Free | With all three extracts, each level also grants one effective level of Earplugs, Windproof, and Tremor Resistance. |
| 2 | Evade Window | Extends ground rolls and eligible aerial evasive movement. |
| 2 | Stun Resistance or matchup resistance | Prevents control loss during extract or landing commitments. |
| 3 | Constitution or Stamina Surge | Affect repeated aerial stamina use and recovery; neither changes Kinsect stamina. |
Settings and Mechanical Details
- Kinsect marking creates dust along later insect attacks; striking dust triggers its listed heal or status effect.
- Extract collection requires the Kinsect to return. A color shown on the insect is not active on the hunter before recall.
- Partbreaker affects break progress from eligible glaive and Kinsect damage, not direct health damage.
- Slow Kinsects can produce more contacts during some Descending Thrust paths, while faster Kinsects reduce ordinary extract travel time; these are competing properties.